Stanislav Arnaudov

Summary of my personal projects from over the years

· Stanislav Arnaudov · 8 minute read · 1751 words

Abstract

This post is meant as an answer to questions of the type “Tell me about some of your personal projects”. I’ll go over every major endeavor that I’ve undertaken per my own initiative and I’ll give a little bit information on why I’ve chosen to write it, what has been the idea, and what I have learned in the process of making it.

— AdvancedResouceMenaging —

Github Repository

A Java application from my high-school days. The idea was to develop a software that can create a school schedule for teachers and classes given how many of each subject every class should have per week.

Algorithmically this was essentially a constraint satisfaction problem where we must create the schedule for every teacher and class such that it does not conflict with the schedules of the other teachers and classes while still fulfilling the subjects per week requirements for each class.

What I’ve learned during the development

  • algorithmic thinking and design
  • Java 8, Java Swing

— TicTacMiniMax —

Github Repository

A small project from my early university days where the user can play a game of Tic-Tac-Toe against the computer. The computer is playing optimally and it is virtually impossible for a human to beat it.

Around this time I was learning about a lot of AI concepts and one of them was the idea of the MiniMax algorithm. TicTacMiniMax was a practical way for me to learn and understand the essence of the algorithm.

TicTacToe

What I’ve learned during the development

  • a practical use of the Minimax algorithm
  • Java 8

— python-requirements-installer —

Github Repository

A very simple Emacs package that helps with handling Python requirements.txt files. When such a file is opened, through the package, Emacs reads its content and highlights the installed packages in green and the not installed ones in red. The user can also decide to install the missing Python packages through pip.

RequirementsInstaller

What I’ve learned during development

  • Emacs packages development
  • Emacs Lisp

— HomeworksSmart —

Github Repository

This was a web application developed for a course at my university. The app was meant as a homework and note management tool where the user can create homework that they have assigned, keep track of them, and mark them as complete when they are completed. In the app, there was also not taking section where you can write something down and refer to it later. There was also a “Productivity Hub” where the user can do Pomodoro sessions for a certain homework.

The whole thing was built as a single-page VueJS application that stored all relevant data in the browser’s local storage.

What I’ve learned during the development

  • HTML/CSS/JavaScript
  • Bootstrap, VueJS
  • General web development

— MandelbrotWorks —

Github Repository

Another pure interest project about visualizing the Mandelbrot as well as generating Buddhabrot images. I read about those things on some blog somewhere and decided that I got to implement something like this. I spend a week researching and implementing and I managed to generate some interesting pictures.

What I’ve learned during the development

  • C++, CMake
  • A little bit of OpenCV

— Evaluating Stochastic Regression Models on the Basis of Heterogenous Sensor Networks —

Github Repository

This was my Bachelor’s thesis at my university. This thesis aimed to better understand Bayesian machine learning models and their practical use on real-world data. We examine two models that incorporate uncertainty in their predictions – Bayesian Neural Networks and Mixture Density Networks. The used data comes from air-pollution sensors. The quality of three of the sensors is known to be high but for the rest of them, the quality of measurement is unknown. We aim to build a model that can predict air pollution at some sensor at a given time. Consideration of the uncertainty in the predicted value is crucial as it allows the precise evaluation of the generated models. We compare the models through evaluation with proper scoring rules. As the quality of the majority of sensors is unknown, we try to find out which of the sensors are most relevant for the prediction through a feature importance technique. We leverage the capabilities of Tensorflow, Edward, and GPFlow as machine learning libraries in order to build probabilistic regression models that can be further evaluated.

If you want to check the whole thesis, this is it in its entirety.

What I’ve learned during the development

  • python
  • Tensorflow, pandas, numpy, SciKit-learn
  • Scientific writing

— CodeManager —

Github Repository

A tool I’ve spent a lot of time tinkering with and using. In my Linux days I was using a Debian as my distribution and did not have access to something like the AUR (Arch User Repository). So, my solution was to develop a custom tool that helps me pull code from GitHub, compile it locally and then install it. CodeManager had a sizable database in the form of a JSON file in which I had numerous Gibhub repositories (some personal, some not). Through the tool, I was able to clone and install any of the defined packages.

The application was in the form of a CLI tool build with Python.

CodeManager

What I’ve learned during development

  • python
  • Automation

— Fcontrol —

Github Repository

A short-lived project built with NodeJS that was able to log into my Facebook account, intercepts every messenger message and dumps it to a file on the filesystem. The idea was to have a huge database of all my messages ever in a convenient form in files.

Turns out Facebook does not like it when you log in from a random JS scripts and was locking my account when the script was running for a while.

FControl

What I’ve learned during development

  • JavaScript
  • NodeJS

— My Dotfiles —

Github Repository

This is a meta-project of sorts. When I was using Linux actively, I was deep in the weeds with it. I was using a window manager, and different small utilities to control stuff, and I was writing all of my scripts myself, and I’ve spent probably too much time perfecting my “Linux Setup”. These Dotfiles are the entire configuration of my Linux system as well as my Emacs configuration.

Dotfiles

What I’ve learned during development

  • Shell scripting
  • Emacs lisp
  • Doing things efficiently, Automation, Minimalism

— Projector —

Github Repository

A small Python CLI utility for creating project files and folder structures from different templates. The idea was to be able to quickly spin up a project (C++, python, Latex, among other templates) and automate the whole folder copying from old projects I’ve been usually doing.

Projector

What I’ve learned during development

  • python

— RabbitHoler —

Github Repository

At my job at Fraunhofer we were often using RabbitMQ (a message broker) for communication between different systems. I picked up RabbitMQ at home and as a learning exercise, I created RabbitHoler – a simple CLI tool that lets you quickly send or receive messages on a topic. The whole thing was designed to be as CLI-friendly as possible so that one can pipe input and output from and out of the tool as necessary.

What I’ve learned during the development

  • python
  • RabbitMQ

— MFlower —

Github Repository

A project that never really took off but for a week I was doing some interesting for my stuff on it. MFlower was meant to be a Tesnsorflow-type of automatic differentiation engine where one can define some mathematical expression and the framework itself will derive its derivative with respect to some parameter. I managed to get the basics up and running (simple expression and derivative evaluation) but never committed to this fully.

What I’ve learned during development

  • C++

— CTGraph —

Github Repository

CTGraph logo

A fun little weekend project where I went full “contexpr all the things”. CTGraph is a graph that can be fully used at compile time. I even implemented different algorithms that were able to be run at compile time with C++17. Most of the project is implemented through template functions that expand and compile time and do “some work” while doing so.

What I’ve learned during the development

  • C++ 17
  • C++ template metaprogramming

— Bringing Together Numerical Methods for Partial Differential Equation and Image Processing —

Github Repository

This was part of a two-semester university course where we would learn how to do actual scientific research. My project had to do with trying to predict fluid flow from images encoding fluid speed and density. I had to implement and evaluate a deep learning model that would take one image as an input representing a step in a simulation and try to predict the next step of the simulation, again represented as an image. At the end of the project, we had to write scientific papers describing our research.

The full paper can be found here.

Flow Predict screenshot

What I’ve learned during the development

  • python
  • PyTorch
  • large machine models handling, work with computer clusters, scientific writing

— Gosweeper —

Github Repository

At some point, I wanted to get into the Go language so I decided to recreate the mine sweeper game in it. The project is nothing special, it was just an opportunity to learn a little bit of Go programming.

Sweeper screenshot

What I’ve learned during the development

  • Go

— Alisp —

Github Repository

Alisp is my own Lisp-based programming language that I’ve spent half a year developing. This has been one of my biggest projects and a huge source of pride for me. During development, I dealt not only with the language core runtime but also implement things like interpreters, CLI utilities, different packages written in the language itself, s standard library, testing system, documentation, and more. At its peak, the source code of the project was in the neighborhood of 30KLoC.

What I’ve learned during the development

  • C++
  • A huge part of the STD library
  • Language design and implementation
  • A whole lot of things about software development

— Anything —

Github Repository

Anything is my first attempt to create a big game engine where I can experiment with different rendering techniques. I made a lot of mistakes with respect to the general architecture of the engine but I also learned a lot. The engine was written from scratch in C++ with minimal use of third-party libraries. Most of my general knowledge about graphics APIs (like OpenGL) comes from this project.

Anyhting Screenshot

What I’ve learned during development

  • C++
  • OpenGL
  • A lot of fundamental rendering concepts

— Mission Control —

See the DirectXer post

— CIBot —

See the DirectXer post

— AssetBuilder —

See the DirectXer post

— SceneChecker —

See the DirectXer post

— PerfChecker —

See the DirectXer post